![]() We need to replace an ist file which determines a bunch of settings that Wineskin uses when it runs WineskinX11 (in this case, to specify 16 bit color). Download the replacement ist HERE replacement ist. Going back to the same directory we were in earlier (view contents of. on YourCreaturesWrapperNameHere.app), and open the 'Contents' folder. Delete the old ist file and replace it with mine. ![]() (OSX power users: if you have XCODE installed, feel free to open it up and edit it instead: the Resolution field needs to change from something like 'novdx24sleep0' to 'novdx15sleep0' - might be slightly different on yours, but the important part is that the 24 becomes a 15 (NOT A 16, you'll error)). If it asks to select a main executable, navigate to DS's engine. If you open the Wineskin.app inside the wrapper again, you will need to either replace or re-edit the ist file to be in 16 bit mode as I explained above - Wineskin.app will change things in the plist and inadvertently revert it to 24 bit color, causing the game to not play nice. ![]() The main time you would do that is if you are installing the remastered patch or developer tools - you install them by again opening wineskin.app, and selecting install software. Afterwards, you will need to make sure that the engine is still the main executable. ![]() This will be covered more in a future tutorial - I (soliloquy) haven't figured out how well the patch will work or how well dev tools will work, so I haven't covered them here. Any Mac-friendly dev tools that worked with the previous OS X port, like Edos, or Jagent, should work fine. Step 7: Move Catalogue files or creature files. You will get a catalogue issue if you use agents such as the Garden Box, and your creatures that you export won't show up in the wineskin the way you expect either. This is much like the error that some windows players see or that was seen on the old mac port. ![]()
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